27 February 2011
[This post is by Chris Pruett, who writes regularly about games here, and is obviously pretty cranked about this conference. — Tim Bray]
Android will descend in force upon the Game Developers Conference in San Francisco this week; we’re offering a full day packed with sessions covering everything you need to know to build games on Android.
From 10 AM to 5 PM on Tuesday the 1st, North Hall Room 121 will be ground zero for Android Developer Day, with five engineering-focused sessions on everything from compatibility to native audio and graphics. Here's a quick overview; there’s more on the Game Developer Conference site:
Building Aggressively Compatible Android Games — Chris Pruett
C++ On Android Just Got Better: The New NDK — Daniel Galpin and Ian Ni-Lewis
OpenGL ES 2.0 on Android: Building Google Body — Nico Weber
Android Native Audio — Glenn Kasten and Jean-Michel Trivi
Evading Pirates and Stopping Vampires Using License Server, In App Billing, and AppEngine — Daniel Galpin and Trevor Johns
Our crack team of engineers and advocates spend their nights devising new ways to bring high-end game content to Android, and a full day of sessions just wasn't enough to appease them. So in addition, you can find incisive Android insight in other tracks:
REPLICA ISLAND: Building a Successful Android Game — Chris Pruett (1:45 PM Monday, Smartphone Summit)
Publishing Games Through Android Market — Eric Chu (1:30 PM Wednesday, Main Track)
Finally, you can visit us in the Google booth on the GDC Expo floor; stop by, fondle the latest devices, and check out the awesome games that are already running on them. We're foaming at the mouth with excitement about the Game Developers Conference next week, and you should be too.
Hope to see you there!