30 พฤษภาคม 2554
[This post is by Chet Haase, an Android engineer who specializes in graphics and animation, and who occasionally posts videos and articles on these topics on his CodeDependent blog at graphics-geek.blogspot.com. — Tim Bray]
In an earlier article, Animation in Honeycomb, I talked about the new property animation system available as of Android 3.0. This new animation system makes it easy to animate any kind of property on any object, including the new properties added to the View
class in 3.0. In the 3.1 release, we added a small utility class that makes animating these properties even easier.
First, if you’re not familiar with the new View
properties such as alpha and translationX, it might help for you to review the section in that earlier article that discusses these properties entitled, rather cleverly, “View properties”. Go ahead and read that now; I’ll wait.
Okay, ready?
ObjectAnimator
Using the ObjectAnimator
class in 3.0, you could animate one of the View
properties with a small bit of code. You create the Animator
, set any optional properties such as the duration or repetition attributes, and start it. For example, to fade an object called myView out, you would animate the alpha
property like this:
ObjectAnimator.ofFloat(myView, "alpha", 0f).start();
This is obviously not terribly difficult, either to do or to understand. You’re creating and starting an animator with information about the object being animated, the name of the property to be animated, and the value to which it’s animating. Easy stuff.
But it seemed that this could be improved upon. In particular, since the View
properties will be very commonly animated, we could make some assumptions and introduce some API that makes animating these properties as simple and readable as possible. At the same time, we wanted to improve some of the performance characteristics of animations on these properties. This last point deserves some explanation, which is what the next paragraph is all about.
There are three aspects of performance that are worth improving about the 3.0 animation model on View
properties. One of the elements concerns the mechanism by which we animate properties in a language that has no inherent concept of “properties”. The other performance issues relate to animating multiple properties. When fading out a View, you may only be animating the alpha property. But when a view is being moved on the screen, both the x and y (or translationX and translationY) properties may be animated in parallel. And there may be other situations in which several properties on a view are animated in parallel. There is a certain amount of overhead per property animation that could be combined if we knew that there were several properties being animated.
The Android runtime has no concept of “properties”, so ObjectAnimator uses a technique of turning a String denoting the name of a property into a call to a setter function on the target object. For example, the String “alpha” gets turned into a reference to the setAlpha()
method on View. This function is called through either reflection or JNI, mechanisms which work reliably but have some overhead. But for objects and properties that we know, like these properties on View, we should be able to do something better. Given a little API and knowledge about each of the properties being animated, we can simply set the values directly on the object, without the overhead associated with reflection or JNI.
Another piece of overhead is the Animator
itself. Although all animations share a single timing mechanism, and thus don’t multiply the overhead of processing timing events, they are separate objects that perform the same tasks for each of their properties. These tasks could be combined if we know ahead of time that we’re running a single animation on several properties. One way to do this in the existing system is to use PropertyValuesHolder. This class allows you to have a single Animator
object that animates several properties together and saves on much of the per-Animator
overhead. But this approach can lead to more code, complicating what is essentially a simple operation. The new approach allows us to combine several properties under one animation in a much simpler way to write and read.
Finally, each of these properties on View performs several operations to ensure proper invalidation of the object and its parent. For example, translating a View
in x
invalidates the position that it used to occupy and the position that it now occupies, to ensure that its parent redraws the areas appropriately. Similarly, translating in y
invalidates the before and after positions of the view. If these properties are both being animated in parallel, there is duplication of effort since these invalidations could be combined if we had knowledge of the multiple properties being animated. ViewPropertyAnimator
takes care of this.
ViewPropertyAnimator
ViewPropertyAnimator
provides a simple way to animate several properties in parallel, using a single Animator
internally. And as it calculates animated values for the properties, it sets them directly on the target View
and invalidates that object appropriately, in a much more efficient way than a normal ObjectAnimator
could.
Enough chatter: let’s see some code. For the fading-out view example we saw before, you would do the following with ViewPropertyAnimator
:
myView.animate().alpha(0);
Nice. It’s short and it’s very readable. And it’s also easy to combine with other property animations. For example, we could move our view in x and y to (500, 500)
as follows:
myView.animate().x(500).y(500);
There are a couple of things worth noting about these commands:
animate()
: The magic of the system begins with a call to the new method animate() on the View object. This returns an instance of ViewPropertyAnimator, on which other methods are called which set the animation properties.
Auto-start: Note that we didn’t actually start()
the animations. In this new API, starting the animations is implicit. As soon as you’re done declaring them, they will all begin. Together. One subtle detail here is that they will actually wait until the next update from the UI toolkit event queue to start; this is the mechanism by which ViewPropertyAnimator
collects all declared animations together. As long as you keep declaring animations, it will keep adding them to the list of animations to start on the next frame. As soon as you finish and then relinquish control of the UI thread, the event queue mechanism kicks in and the animations begin.
Fluent: ViewPropertyAnimator
has a Fluent interface, which allows you to chain method calls together in a very natural way and issue a multi-property animation command as a single line of code. So all of the calls such as x()
and y()
return the ViewPropertyAnimator
instance, on which you can chain other method calls.
You can see from this example that the code is much simpler and more readable. But where do the performance improvements of ViewPropertyAnimator
come in?
One of the performance wins of this new approach exists even in this simple example of animating the alpha
property. ViewPropertyAnimator
uses no reflection or JNI techniques; for example, the alpha() method in the example operates directly on the underlying "alpha" field of a View, once per animation frame.
The other performance wins of ViewPropertyAnimator
come in the ability to combine multiple animations. Let’s take a look at another example for this.
When you move a view on the screen, you might animate both the x
and y
position of the object. For example, this animation moves myView
to x/y values of 50 and 100:
ObjectAnimator animX = ObjectAnimator.ofFloat(myView, "x", 50f);
ObjectAnimator animY = ObjectAnimator.ofFloat(myView, "y", 100f);
AnimatorSet animSetXY = new AnimatorSet();
animSetXY.playTogether(animX, animY);
animSetXY.start();
This code creates two separate animations and plays them together in an AnimatorSet
. This means that there is the processing overhead of setting up the AnimatorSet
and running two Animator
s in parallel to animate these x/y properties. There is an alternative approach using PropertyValuesHolder
that you can use to combine multiple properties inside of one single Animator
:
PropertyValuesHolder pvhX = PropertyValuesHolder.ofFloat("x", 50f);
PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", 100f);
ObjectAnimator.ofPropertyValuesHolder(myView, pvhX, pvyY).start();
This approach avoids the multiple-Animator
overhead, and is the right way to do this prior to ViewPropertyAnimator
. And the code isn’t too bad. But using ViewPropertyAnimator
, it all gets easier:
myView.animate().x(50f).y(100f);
The code, once again, is simpler and more readable. And it has the same single-Animator advantage of the PropertyValuesHolder
approach above, since ViewPropertyAnimator
runs one single Animator
internally to animate all of the properties specified.
But there’s one other benefit of the ViewPropertyAnimator
example above that’s not apparent from the code: it saves effort internally as it sets each of these properties. Normally, when the setX()
and setY()
functions are called on View
, there is a certain amount of calculation and invalidation that occurs to ensure that the view hierarchy will redraw the correct region affected by the view that moved. ViewPropertyAnimator
performs this calculation once per animation frame, instead of once per property. It sets the underlying x/y properties of View
directly and performs the invalidation calculations once for x/y (and any other properties being animated) together, avoiding the per-property overhead necessitated by the ObjectAnimator
property approach.
I finished this article, looked at it ... and was bored. Because, frankly, talking about visual effects really begs having some things to look at. The tricky thing is that screenshots don’t really work when you’re talking about animation. (“In this image, you see that the button is moving. Well, not actually moving, but it was when I captured the screenshot. Really.”) So I captured a video of a small demo application that I wrote, and will through the code for the demo here.
Here’s the video. Be sure to turn on your speakers before you start it. The audio is really the best part.
In the video, the buttons on the upper left (“Fade In”, “Fade Out”, etc.) are clicked one after the other, and you can see the effect that those button clicks have on the button at the bottom (“Animating Button”). All of those animations happen thanks to the ViewPropertyAnimator
API (of course). I’ll walk through the code for each of the individual animations below.
When the activity first starts, the animations are set up to use a longer duration than the default. This is because I wanted the animations to last long enough in the video for you to see. Changing the default duration for the animatingButton
object is a one-line operation to retrieve the ViewPropertyAnimator
for the button and set its duration:
animatingButton.animate().setDuration(2000);
The rest of the code is just a series of OnClickListener
objects set up on each of the buttons to trigger its specific animation. I’ll put the complete listener in for the first animation below, but for the rest of them I’ll just put the inner code instead of the listener boilerplate.
The first animation in the video happens when the Fade Out button is clicked, which causes Animating Button to (you guessed it) fade out. Here’s the listener for the fadeOut
button which performs this action:
fadeOut.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animatingButton.animate().alpha(0);
}
});
You can see, in this code, that we simply tell the object to animate to an alpha of 0. It starts from whatever the current alpha value is.
The next button performs a Fade In action, returning the button to an alpha value of 1 (fully opaque):
animatingButton.animate().alpha(1);
The Move Over and Move Back buttons perform animations on two properties in parallel: x and y. This is done by chaining calls to those property methods in the animator call. For the Move Over button, we have the following:
int xValue = container.getWidth() - animatingButton.getWidth();
int yValue = container.getHeight() - animatingButton.getHeight();
animatingButton.animate().x(xValue).y(yValue);
And for the Move Back case (where we just want to return the button to its original place at (0, 0) in its container), we have this code:
animatingButton.animate().x(0).y(0);
One nuance to notice from the video is that, after the Move Over and Move Back animations were run, I then ran them again, clicking the Move Back animation while the Move Over animation was still executing. The second animation on the same properties (x and y) caused the first animation to cancel and the second animation to start from that point. This is an intentional part of the functionality of ViewPropertyAnimator
. It takes your command to animate a property and, if necessary, cancels any ongoing animation on that property before starting the new animation.
Finally, we have the 3D rotation effect, where the button spins twice around the Y (vertical) axis. This is obviously a more complicated action and takes a great deal more code than the other animations (or not):
animatingButton.animate().rotationYBy(720);
One important thing to notice in the rotation animations in the video is that they happen in parallel with part of the Move animations. That is, I clicked on the Move Over button, then the Rotate button. This caused the movement to stat, and then the Rotation to start while it was moving. Since each animation lasted for two seconds, the rotation animation finished after the movement animation was completed. Same thing on the return trip - the button was still spinning after it settled into place at (0, 0)
. This shows how independent animations (animations that are not grouped together on the animator at the same time) create a completely separate ObjectAnimator
internally, allowing the animations to happen independently and in parallel.
Play with the demo some more, check out the code, and groove to the awesome soundtrack for 16.75. And if you want the code for this incredibly complex application (which really is nothing more than five OnClick
listeners wrapping the animator code above), you can download it from here.
For the complete story on ViewPropertyAnimator, you might want to see the SDK documentation. First, there’s the animate()
method in View
. Second, there’s the ViewPropertyAnimator
class itself. I’ve covered the basic functionality of that class in this article, but there are a few more methods in there, mostly around the various properties of View
that it animates. Thirdly, there’s ... no, that’s it. Just the method in View and the ViewPropertyAnimator class itself.
ViewPropertyAnimator
is not meant to be a replacement for the property animation APIs added in 3.0. Heck, we just added them! In fact, the animation capabilities added in 3.0 provide important plumbing for ViewPropertyAnimator
as well as other animation capabilities in the system overall. And the capabilities of ObjectAnimator
provide a very flexible and easy to use facility for animating, well, just about anything! But if you want to easily animate one of the standard properties on View
and the more limited capabilities of the ViewPropertyAnimator
API suit your needs, then it is worth considering.
Note: I don’t want to get you too worried about the overhead of ObjectAnimator
; the overhead of reflection, JNI, or any of the rest of the animator process is quite small compared to what else is going on in your program. it’s just that the efficiencies of ViewPropertyAnimator
offer some advantages when you are doing lots of View
property animation in particular. But to me, the best part about the new API is the code that you write. It’s the best kind of API: concise and readable. Hopefully you agree and will start using ViewPropertyAnimator
for your view property animation needs.