10 July 2014
By Ben Frenkel, Google Play Games team
There was a lot of excitement at Google I/O around Google Play Games, and today we’re delighted to share that the following tools are now available:
Here's a quick look at the cool new stuff for developers.
We've updated the Google Play Games C++ SDK with more cross-platform support for the new services and experiences we announced at I/O. Learn more»
The new C++ SDK now supports all of the following:
Cocos2D-x, a popular game engine, is an early adopter of the Play Games C++ SDK and is bringing the power of Play Games to their developers. Additionally, the Cocos2D-x team created Wagon War, a prototype game showcasing the capabilities of the Cocos2D-x engine with Play Games C++ SDK integration.
Wagon War is also a powerful reference for developers — it gives you immediately usable code samples to accelerate your C++ implementations. You can browse or download the game sources on the Wagon War page on GitHub.
The Play Games iOS SDK is now updated with support for Quests and Saved Games, enabling iOS developers to integrate the latest services and experiences with the Objective-C based tool-chains they are already familiar with. Learn more»
The new Play Games SDK for iOS now supports all of the following:
Last, you can now see new types of games services alerts in the Developer Console to learn about issues that might be affecting your users' gameplay experiences. For example, if your app implements Game Gifts, you'll now see an alert when players are unable to send a gift; if your app implements Multiplayer, you'll now see an alert when players are unable to join a match. Learn more»