Android Developers Blog
The latest Android and Google Play news for app and game developers.
🔍
Platform Android Studio Google Play Jetpack Kotlin Docs News

13 Januar 2016

Spatial audio comes to the Cardboard SDK


Link copied to clipboard

Originally posted on Google Developers Blog

Posted by Nathan Martz, Product Manager, Google Cardboard

Human beings experience sound in all directions—like when a fire truck zooms by, or when an airplane is overhead. Starting today, the Cardboard SDKs for Unity and Android support spatial audio, so you can create equally immersive audio experiences in your virtual reality (VR) apps. All your users need is their smartphone, a regular pair of headphones, and a Google Cardboard viewer.

Sound the way you hear it

Many apps create simple versions of spatial audio—by playing sounds from the left and right in separate speakers. But with today’s SDK updates, your app can produce sound the same way humans actually hear it. For example:

  • The SDK combines the physiology of a listener’s head with the positions of virtual sound sources to determine what users hear. For example: sounds that come from the right will reach a user’s left ear with a slight delay, and with fewer high frequency elements (which are normally dampened by the skull).
  • The SDK lets you specify the size and material of your virtual environment, both of which contribute to the quality of a given sound. So you can make a conversation in a tight spaceship sound very different than one in a large, underground (and still virtual) cave.

Optimized for today’s smartphones

We built today’s updates with performance in mind, so adding spatial audio to your app has minimal impact on the primary CPU (where your app does most of its work). We achieve these results in a couple of ways:

  • The SDK is optimized for mobile CPUs (e.g. SIMD instructions) and actually computes the audio in real-time on a separate thread, so most of the processing takes place outside of the primary CPU.
  • The SDK allows you to control the fidelity of each sound. As a result, you can allocate more processing power to critical sounds, while de-emphasizing others.

Simple, native integrations

It’s really easy to get started with the SDK’s new audio features. Unity developers will find a comprehensive set of components for creating soundscapes on Android, iOS, Windows and OS X. And native Android developers will now have a simple Java API for simulating virtual sounds and environments.


Experience spatial audio in our sample app for developers

Check out our Android sample app (for developer reference only), browse the documentation on the Cardboard developers site, and start experimenting with spatial audio today. We’re excited to see (and hear) the new experiences you’ll create!