11 October 2018
Posted by Don Turner, Developer Advocate, Android Audio Framework
This week we released the first production-ready version of Oboe - a C++ library for building real-time audio apps. Oboe provides the lowest possible audio latency across the widest range of Android devices, as well as several other benefits.
Oboe takes advantage of the improved performance and features of AAudio on Oreo MR1 (API 27+) whilst maintaining backward compatibility (using OpenSL ES) on API 16+. It's kind of like AndroidX for native audio.
Using Oboe you can create an audio stream in just 3 lines of code (vs 50+ lines in OpenSL ES):
AudioStreamBuilder builder; AudioStream *stream = nullptr; Result result = builder.openStream(&stream);
Take a look at the short video introduction:
Check out the documentation, code samples and API reference. There's even a codelab which shows you how to build a rhythm-based game.
If you have any issues, please file them here, we'd love to hear how you get on.