11 7月 2019
Posted by Florina Muntenescu, Android Developer Advocate
Displaying text is an important task in most apps, so in Android Q we're continuing to introduce new features to support your needs and improve performance. We disabled hyphenation by default, enabled creating a typeface using multiple fonts or font families, exposed the list of fonts installed on the device, and improved some of the most-used text styling APIs.
Our performance tests showed that when hyphenation is enabled, up to 70% of the time spent on measuring text is on hyphenation.
Hyphenation takes up to 70% of the time spent measuring text
Given that hyphenation often isn’t needed for all TextViews
in an app, and because of the impact on performance, we decided to turn hyphenation off by default in Android Q and AppCompat v1.1.0. If you want to use hyphenation, you need to manually turn it on in your app by setting the hyphenation frequency to normal. You can set this in multiple ways:
As a TextAppearance
attribute in styles.xml
:
<style name="MyTextAppearance" parent="TextAppearance.AppCompat"> <item name="android:hyphenationFrequency">normal</item> </style>
As a TextView
attribute:
<TextView android:hyphenationFrequency="normal" />
Directly in code:
textView.hyphenationFrequency = Layout.HYPHENATION_FREQUENCY_NORMAL
Find out more about how hyphenation works from this talk at Android Dev Summit 2018.
Consider a button which mixes a custom font (Lato in this example) with an icon font:
Button with icon and Latin fonts
The Button
class accepts only a single instance of a typeface to be set on the text. Pre-Android Q, you can create a Typeface
using a single font family. Android Q enables the creation of a typeface from multiple font families with a new API, Typeface.CustomFallbackBuilder
, that allows adding up to 64 font families per typeface.
Our icon font example can be implemented like this:
button.typeface = Typeface.CustomFallbackBuilder( // add the Latin font FontFamily.Builder( Font.Builder(assets, "lato.ttf").build() ).build() ).addCustomFallback( // add the icon font FontFamily.Builder( Font.Builder(assets, "icon_font.ttf").build() ).build() ).build()
When creating the font family, make sure you don’t put fonts that belong to different families in the same font family object nor the same style fonts into the same font family. For example, putting Lato, Kosugi, and Material into the same font family creates an invalid configuration, as does putting two bold fonts into the same font family.
To define the general font family (serif, sans-serif, or monospace) to be used when text is rendered using system fonts, use the setSystemFallback()
method to set the system fallback font:
Typeface.CustomFallbackBuilder( FontFamily.Builder( ... ).build() ).setSystemFallback("sans-serif") .build()
Android Q brings several updates to different text styling APIs:
TextAppearance
now supports the fontVariationSettings
attribute:
<style name="MyTextAppearance" parent="TextAppearance.AppCompat"> <item name="android:fontVariationSettings">...</item> </style>
The fontVariationSettings
attribute can be set directly on the TextView
in Android Q and in AppCompatTextView
:
<TextView ... app:fontVariationSettings="..." />
TextAppearanceSpan
now supports typeface
, shadow settings, fontFeatureSettings
and fontVariationSettings
.
LineBackgroundSpan
and LineHeightSpan
interfaces now have standard implementations: LineBackgroundSpan.Standard
and LineHeightSpan.Standard
.
With more than 100 languages supported by Android, and with different fonts supporting different character sets, knowing which system font can render a given character is not trivial. Apps doing their own text rendering such as games, document viewers, or browsers need this information. In Android Q, you can retrieve the supported system font for a string with the FontMatcher
NDK API.
System fonts that can render this text
Let’s consider the above search string. The FontMatcher
API returns us the font object and length. A simplified pseudocode example looks like this:
// font = NotoSansCJK-Regular.ttc // length = 2 auto[font, length] = AFontMatcher_match("たすく a.k.a. のな"); // font = Roboto-Regular.ttf // length = 8 auto[font, length] = AFontMatcher_match(" a.k.a. のな"); // font = NotoSansCJK-Regular.ttc // length = 2 auto[font, length] = AFontMatcher_match("のな");
The FontMatcher
API never returns nullptr
:
If you want to get all available system fonts, you can do this with a new font enumeration API. In Java, you can use SystemFonts.getAvailableFonts
, or in the NDK, you can use ASystemFontIterator
. The results of the font enumeration are changed only by a system update, so you should cache them.
Android added a new Myanmar font to Android Q that is Unicode-compliant and capable of rendering both Unicode and non-Unicode Burmese (commonly known as Zawgyi), right out of the box. This means starting in Android Q, Android makes it easier for users to switch to Unicode: a user can now use a Unicode font to read Unicode and non-Unicode text for the first time. Android also added new requirements to the Android ecosystem CDD that takes a stronger stance in requiring Unicode, including a new subtag "Qaag" which OEMs should use as a locale designating non-Unicode Burmese. All of these changes should make developers’ life easier in the long term, as reduced ecosystem fragmentation makes it easier to develop for our 50M users in Myanmar.
Emojis in Android Q
Say Hello to your new emoji friends! The latest update includes a number of disability-focused emojis, multi-racial couples, as well as a few cute animals and household objects. See the latest and greatest in Gboard on your Android Q device of choice.
Text plays an important role in a vast majority of apps, so we’re continuing to invest in improving text API features and performance. Learn more about the new APIs in Android Q along with best practices when working with text in our Google I/O 2019 talk: