Posted by Mitchell Wills, Android Build Software Engineer
AOSP has been around for a while, but flashing builds onto a development device has always required a number of manual steps. A year ago we launched Android's Continuous Integration Dashboard, which gives more visibility into the continuous build status of the AOSP source tree. However, these builds were not available for phones and flashing devices still required a manual command line process.
In order to support developers working in AOSP we are launching Android Flash Tool, which allows developers to flash devices with builds listed on the Continuous Integration Dashboard. This can be used by developers working on the Android OS to test changes or App developers to test compatibility with the latest AOSP build.
A device being flashed.
Android Flash Tool allows anyone to use a browser supporting WebUSB, such as Chrome 79 or Edge 79, to flash an Android device entirely from the browser (Windows requires installing a driver). After connecting a device and authorizing the page to connect to it users will be presented with a list of available builds. After choosing a build click flash and the tool does the rest. You can flash recent Pixel devices and the HiKey reference boards with builds based on aosp-master.
Try Android Flash Tool yourself at https://flash.android.com.
Find out more at https://source.android.com/setup/contribute/flash.
Posted by Kacey Fahey, Games Developer Marketing, Google
Cross-posting from the Google Developers Blog.
Google has lots to share with the game development community at the Game Developers Conference (GDC) in March. Check out our plans and sign up to keep up to date with the latest GDC news and announcements from Android, Google Play, Firebase, and more.
For one week, tens of thousands of creators from the gaming community come together at GDC to hear the latest industry innovations and network with peers to enable better gaming experiences for players around the world.
Below is a preview of what to expect from Google, and remember, it’s just the beginning. Don’t forget to sign up for our newsletter as we reveal more leading up to the event, or you can check out our website, Google for Games at GDC.
We will start the week with the Google for Games Keynote on Monday, March 16 at 9:30 am PST. Join the livestream and learn about the latest tools and solutions to help game developers create great games, connect with players, and scale their businesses.
Google Developer Keynote photo at GDC 2019
We have two days of in-depth sessions where you can uplevel your skills across Google products and solutions. Topics range from new tools to optimize game development, how to reach more devices and players, using new Firebase features to alleviate infrastructure management challenges, and much more.
Learn more about the Google Developer Summit we’ll be hosting on March 16 -17 and how you can join in person with an official GDC ticket or via livestream.
We’ll be sharing more details about everything we have planned at GDC in the coming weeks so be sure to sign up to be among the first to hear the latest updates, and save the date to watch the keynote and other Developer Summit sessions at g.co/gdc2020.
More to come soon!
The Google for Games team
*On-site events are part of the official Game Developers Conference and require a pass to attend.
Posted by Patricia Correa, Director, Developer Marketing
The indie developer community released several fantastic titles on Google Play during 2019, showing the technical skill and innovative design that makes them an essential part of the gaming landscape.
To continue helping indie developers thrive, today we’re announcing the 2020 edition of our annual Google Play Indie Games Festival. This year we will host three competitions for developers from several European countries*, Japan, and South Korea.
Prizes are designed to help you grow your business, including:
The contests are open to developers from selected countries, with no more than 50 employees. The submitted game must be new, released at least in open beta between May 7, 2019 and March 2, 2020. See other requirements in the terms and conditions for each of the contests.
Simply fill out the relevant form by clicking here. Submissions are open until March 2, 2020, at 3pm CET.
The Top 20 entries in each region will be announced in March and invited to showcase at the Festival events where the field will be narrowed to 10 by the event audience, industry experts and the Google team. The Top 10 will present their games on stage and the 3 winners will be selected.
Even if you’re not submitting a game to the competitions, we’d love to see you at one of the Festival events on the 25th of April 2020.
Learn more and sign up on g.co/play/indiefestival
* The European competition is open to developers from the following countries: Austria, Belgium, Belarus, Bulgaria, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Hungary, Israel, Italy, Latvia, Lithuania, Netherlands, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Turkey, Ukraine, and the United Kingdom (including Northern Ireland).
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