14 กุมภาพันธ์ 2563
onDestroy()
function on the existing window surface when an orientation change occurs. This is done by adding the orientation
(to support API level <13) and screenSize
attributes to the activity’s configChanges section:
<activity android:name="android.app.NativeActivity" android:configChanges="orientation|screenSize">If your application fixes its screen orientation using the screenOrientation attribute you do not need to do this. Also if your application uses a fixed orientation then it will only need to setup the swapchain once on application startup/resume.
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR
as this resolution is the one that the Swapchain will always need to be set to. The most reliable way to get this is to make a call to vkGetPhysicalDeviceSurfaceCapabilitiesKHR()
at application startup and storing the returned extent - swapping the width and height based on the currentTransform that is also returned in order to ensure we are storing the identity screen resolution:
VkSurfaceCapabilitiesKHR capabilities; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physDevice, surface, &capabilities); uint32_t width = capabilities.currentExtent.width; uint32_t height = capabilities.currentExtent.height; if (capabilities.currentTransform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR || capabilities.currentTransform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) { // Swap to get identity width and height capabilities.currentExtent.height = width; capabilities.currentExtent.width = height; } displaySizeIdentity = capabilities.currentExtent;
displaySizeIdentity
is a VkExtent2D that we use to store said identity resolution of the app's window surface in the display’s natural orientation.
vkQueuePresentKHR()
and seeing if it returned VK_SUBOPTIMAL_KHR
auto res = vkQueuePresentKHR(queue_, &present_info); if (res == VK_SUBOPTIMAL_KHR){ orientationChanged = true; }One thing to note about this solution is that it only works on devices running Android Q and above as that is when Android started to return
VK_SUBOPTIMAL_KHR
from vkQueuePresentKHR()
orientationChanged
is a boolean stored somewhere accessible from the applications main rendering loop
VK_SUBOPTIMAL_KHR.
pollingInterval
frames, where pollingInterval
is a granularity decided on by the programmer. The way we do this is by calling vkGetPhysicalDeviceSurfaceCapabilitiesKHR()
and then comparing the returned currentTransform
field with that of the currently stored surface transformation (in this code example stored in pretransformFlag
)
currFrameCount++; if (currFrameCount >= pollInterval){ VkSurfaceCapabilitiesKHR capabilities; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physDevice, surface, &capabilities); if (pretransformFlag != capabilities.currentTransform) { window_resized = true; } currFrameCount = 0; }On a Pixel 4 running Android Q, polling
vkGetPhysicalDeviceSurfaceCapabilitiesKHR()
took between .120-.250ms and on a Pixel 1XL running Android O polling took .110-.350ms
onNativeWindowResized()
callback to call a function that sets the orientationChanged
flag to signal to the application an orientation change has occurred:
void android_main(struct android_app *app) { ... app->activity->callbacks->onNativeWindowResized = ResizeCallback; }Where
ResizeCallback
is defined as:
void ResizeCallback(ANativeActivity *activity, ANativeWindow *window){ orientationChanged = true; }The drawback to this solution is that
onNativeWindowResized()
only ever gets called on 90 degree orientation changes (going from landscape to portrait or vice versa), so for example an orientation change from landscape to reverse landscape will not trigger the swapchain recreation, requiring the Android compositor to do the flip for your application.
orientationChanged
variable has been set to true, and if so we'll go into the orientation change routine:
bool VulkanDrawFrame() { if (orientationChanged) { OnOrientationChange(); }And within the
OnOrientationChange()
function we will do all the work necessary to recreate the swapchain. This involves destroying any existing Framebuffers and ImageViews; recreating the swapchain while destroying the old swapchain (which will be discussed next); and then recreating the Framebuffers with the new swapchain’s DisplayImages. Note that attachment images (depth/stencil images for example) usually do not need to be recreated as they are based on the identity resolution of the pre-rotated swapchain images.
void OnOrientationChange() { vkDeviceWaitIdle(getDevice()); for (int i = 0; i < getSwapchainLength(); ++i) { vkDestroyImageView(getDevice(), displayViews_[i], nullptr); vkDestroyFramebuffer(getDevice(), framebuffers_[i], nullptr); } createSwapChain(getSwapchain()); createFrameBuffers(render_pass, depthBuffer.image_view); orientationChanged = false; }And at the end of the function we reset the
orientationChanged
flag to false to show that we have handled the orientation change.
void createSwapChain(VkSwapchainKHR oldSwapchain) { VkSurfaceCapabilitiesKHR capabilities; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physDevice, surface, &capabilities); pretransformFlag = capabilities.currentTransform;With the
VkSurfaceCapabilities
struct populated with the new information, we can now check to see whether an orientation change has occurred by checking the currentTransform
field and store it for later in the pretransformFlag
field as we will be needing it for later when we make adjustments to the MVP matrix.
VkSwapchainCreateInfo
struct:
VkSwapchainCreateInfoKHR swapchainCreateInfo{ ... .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, .imageExtent = displaySizeIdentity, .preTransform = pretransformFlag, .oldSwapchain = oldSwapchain, }; vkCreateSwapchainKHR(device_, &swapchainCreateInfo, nullptr, &swapchain_)); if (oldSwapchain != VK_NULL_HANDLE) { vkDestroySwapchainKHR(device_, oldSwapchain, nullptr); }The
imageExtent
field will be populated with the displaySizeIdentity
extent that we stored at application startup. The preTransform
field will be populated with our pretransformFlag
variable (which is set to the currentTransform
field of the surfaceCapabilities
). We also set the oldSwapchain
field to the swapchain that we are about to destroy.
surfaceCapabilities.currentTransform
field and the swapchainCreateInfo.preTransform
field match because this lets the Android OS know that we are handling the orientation change ourselves, thus avoiding the Android Compositor.
glm::mat4 pre_rotate_mat = glm::mat4(1.0f); glm::vec3 rotation_axis = glm::vec3(0.0f, 0.0f, 1.0f); if (pretransformFlag & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR) { pre_rotate_mat = glm::rotate(pre_rotate_mat, glm::radians(90.0f), rotation_axis); } else if (pretransformFlag & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) { pre_rotate_mat = glm::rotate(pre_rotate_mat, glm::radians(270.0f), rotation_axis); } else if (pretransformFlag & VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR) { pre_rotate_mat = glm::rotate(pre_rotate_mat, glm::radians(180.0f), rotation_axis); } MVP = pre_rotate_mat * MVP;
VkDynamicState dynamicStates[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; VkPipelineDynamicStateCreateInfo dynamicInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .dynamicStateCount = 2, .pDynamicStates = dynamicStates, }; VkGraphicsPipelineCreateInfo pipelineCreateInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, ... .pDynamicState = &dynamicInfo, ... }; VkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineCreateInfo, nullptr, &mPipeline);The actual computation of the viewport extent during command buffer recording looks like this:
int x = 0, y = 0, w = 500, h = 400; glm::vec4 viewportData; switch (device->GetPretransformFlag()) { case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR: viewportData = {bufferWidth - h - y, x, h, w}; break; case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR: viewportData = {bufferWidth - w - x, bufferHeight - h - y, w, h}; break; case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR: viewportData = {y, bufferHeight - w - x, h, w}; break; default: viewportData = {x, y, w, h}; break; } const VkViewport viewport = { .x = viewportData.x, .y = viewportData.y, .width = viewportData.z, .height = viewportData.w, .minDepth = 0.0F, .maxDepth = 1.0F, }; vkCmdSetViewport(renderer->GetCurrentCommandBuffer(), 0, 1, &viewport);Where
x
and y
define the coordinates of the top left corner of the viewport, and w
and h
define the width and height of the viewport respectively.
int x = 0, y = 0, w = 500, h = 400; glm::vec4 scissorData; switch (device->GetPretransformFlag()) { case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR: scissorData = {bufferWidth - h - y, x, h, w}; break; case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR: scissorData = {bufferWidth - w - x, bufferHeight - h - y, w, h}; break; case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR: scissorData = {y, bufferHeight - w - x, h, w}; break; default: scissorData = {x, y, w, h}; break; } const VkRect2D scissor = { .offset = { .x = (int32_t)viewportData.x, .y = (int32_t)viewportData.y, }, .extent = { .width = (uint32_t)viewportData.z, .height = (uint32_t)viewportData.w, }, }; vkCmdSetScissor(renderer->GetCurrentCommandBuffer(), 0, 1, &scissor);