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Building excellent games with better graphics and performance
Building excellent games with better graphics and performance

13 March 2025

Posted by Matthew McCullough – VP of Product Management, Android We’re stepping up our multiplatform gaming offering with exciting ne...


Android GPU Compute Going Forward
Android GPU Compute Going Forward

19 April 2021

Posted by Dan Galpin , Developer Advocate We introduced RenderScript in Android 3.0 as a way for applications to run computational...


Handling Device Orientation Efficiently in Vulkan With Pre-Rotation
Handling Device Orientation Efficiently in Vulkan With Pre-Rotation

14 February 2020

By Omar El Sheikh, Android Engineer Francesco Carucci , Developer Advocate Vulkan provides developers with the power to specify muc...


Low-overhead rendering with Vulkan
Low-overhead rendering with Vulkan

10 August 2015

Posted by Shannon Woods, Technical Program Manager Developers of games and 3D graphics applications have one key challenge to meet: How...