08 December 2025

Posted by Matthew McCullough – VP of Product Management, Android Developer
In October, Samsung launched Galaxy XR - the first device powered by Android XR. And it’s been amazing seeing what some of you have been building! Here’s what some of our developers have been saying about their journey into Android XR.
Android XR gave us a whole new world to build our app within. Teams should ask themselves: What is the biggest, boldest version of your experience that you could possibly build? This is your opportunity to finally put into action what you’ve always wanted to do, because now, you have the platform that can make it real.
You’ve also seen us share a first look at other upcoming devices that work with Android XR like Project Aura from XREAL and stylish glasses from Gentle Monster and Warby Parker.
To support the expanding selection of XR devices, we are announcing Android XR SDK Developer Preview 3!
With Android XR SDK Developer Preview 3, on top of building immersive experiences for devices such as Galaxy XR, you can also now build augmented experiences for upcoming AI Glasses with Android XR.
With developer preview 3, we are unlocking the tools and libraries you need to build intelligent and hands-free augmented experiences for AI Glasses. AI Glasses are lightweight and portable for all day wear. You can extend your existing mobile app to take advantage of the built-in speakers, camera, and microphone to provide new, thoughtful and helpful user interactions. With the addition of a small display on display AI Glasses, you can privately present information to users. AI Glasses are perfect for experiences that can help enhance a user’s focus and presence in the real world.
To power augmented experiences on AI Glasses, we are introducing two new, purpose-built libraries to the Jetpack XR SDK:
Jetpack Projected - built to bridge mobile devices and AI Glasses with features that allow you to access sensors, speakers, and displays on glasses
Jetpack Compose Glimmer - new design language and UI components for crafting and styling your augmented experiences on display AI Glasses
Jetpack Compose Glimmer is a demonstration of design best practices for beautiful, optical see-through augmented experiences. With UI components optimized for the input modality and styling requirements of display AI Glasses, Jetpack Compose Glimmer is designed for clarity, legibility, and minimal distraction.
To help visualize and test your Jetpack Compose Glimmer UI we are introducing the AI Glasses emulator in Android Studio. The new AI Glasses emulator can simulate glasses-specific interactions such as touchpad and voice input.

Beyond the new Jetpack Projected and Jetpack Compose Glimmer libraries, we are also expanding ARCore for Jetpack XR to support AI Glasses. We are starting off with motion tracking and geospatial capabilities for augmented experiences - the exact features that enable you to create helpful navigation experiences perfect for all-day-wear devices like AI Glasses.

We continue to invest in the libraries and tooling that power immersive experiences for XR Headsets like Samsung Galaxy XR and wired XR Glasses like the upcoming Project Aura from XREAL. We’ve been listening to your feedback and have added several highly-requested features to the Jetpack XR SDK since developer preview 2.
Jetpack SceneCore now features dynamic glTF model loading via URIs and improved materials support for creating new PBR materials at runtime. Additionally, the SurfaceEntity component has been enhanced with full Widevine Digital Rights Management (DRM) support and new shapes, allowing it to render 360-degree and 180-degree videos in spheres and hemispheres.
In Jetpack Compose for XR, you'll find new features like the UserSubspace component for follow behavior, ensuring content remains in the user's view regardless of where they look. Additionally, you can now use spatial animations for smooth transitions like sliding or fading. And to support an expanding ecosystem of immersive devices with diverse display capabilities, you can now specify layout sizes as fractions of the user’s comfortable field of view.
In Material Design for XR, new components automatically adapt spatially via overrides. These include dialogs that elevate spatially, and navigation bars, which pop out into an Orbiter. Additionally, there is a new SpaceToggleButton component for easily transitioning to and from full space.
And in ARCore for Jetpack XR, new perception capabilities have been added, including face tracking with 68 blendshape values unlocking a world of facial gestures. You can also use eye tracking to power virtual avatars, and
depth maps
to enable more-realistic interactions with a user’s environment.
For devices like Project Aura from XREAL, we are introducing the XR Glasses emulator in Android Studio. This essential tool is designed to give you accurate content visualization, while matching real device specifications for Field of View (FoV), Resolution, and DPI to accelerate your development.
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If you build immersive experiences with Unity, we’re also expanding your perception capabilities in the Android XR SDK for Unity. In addition to lots of bug fixes and other improvements, we are expanding tracking capabilities to include: QR and ArUco codes, planar images, and body tracking (experimental). We are also introducing a much-requested feature: scene meshing. It enables you to have much deeper interactions with your user’s environment - your digital content can now bounce off of walls and climb up couches!
And that’s just the tip of the iceberg! Be sure to check out our immersive experiences page for more information.
The Android XR SDK Developer Preview 3 is available today! Download the latest Android Studio Canary (Otter 3, Canary 4 or later) and upgrade to the latest emulator version (36.4.3 Canary or later) and then visit developer.android.com/xr to get started with the latest libraries and samples you need to build for the growing selection of Android XR devices. We’re building Android XR together with you! Don’t forget to share your feedback, suggestions, and ideas with our team as you progress on your journey in Android XR.