08 December 2025

Posted by Matthew McCullough - VP of Product Management, Android Developer
The Android XR platform is quickly expanding, providing more users and more opportunities for your apps. This growth is anchored by several new form factors that expand the possibilities for XR experiences.
A major focus is on lightweight, all-day wearables. At I/O, we announced we are working with Samsung and our partners Gentle Monster and Warby Parker to design stylish, lightweight AI glasses and Display AI glasses that you can wear comfortably all day. The integration of Gemini on glasses is set to unlock helpful, intelligent experiences like live translation and searching what you see.

And, partners like Uber are already exploring how AI Glasses can streamline the rider experience by providing simple, contextual directions and trip status right in the user’s view

If you are developing for Android, you are already developing for Android XR. The release of Android XR SDK Developer Preview 3 brings increased stability for headset APIs and, most significantly, opens up development for AI Glasses.

You can now build augmented experiences for AI glasses using new libraries like Jetpack Compose Glimmer, a UI toolkit for transparent displays , and Jetpack Projected, which lets you extend your Android mobile app directly to glasses. Furthermore, the SDK now includes powerful ARCore for Jetpack XR updates, such as Geospatial capabilities for wayfinding.

For immersive experiences on headsets and wired XR glasses like Project Aura from XREAL, this release also provides new APIs for detecting a device's field-of-view, helping your adaptive apps adjust their UI.
Check out our post on the Android XR Developer Preview 3 to learn more about all the latest updates.
The Android XR platform is built on the OpenXR standard, enabling integration with the tools you already use so you can build with your preferred engine.
Developers can utilize Unreal Engine's native Android and OpenXR capabilities, today, to build for Android XR leveraging the existing VR Template for immersive experiences. To provide additional, optimized extensions for the Android XR platform, a Google vendor plug, including support for hand tracking, hand mesh, and more, will be released early next year.
Godot now includes Android XR support, leveraging its focus on OpenXR to enable development for devices like Samsung Galaxy XR. The new Godot OpenXR vendor plugin v4.2.2 stable allows developers to port their existing projects to the platform.
Thank you for tuning into the The Android Show | XR Edition. Start building differentiated experiences today using the Developer Preview 3 SDK and test your apps with the XR Emulator in Android Studio. Your feedback is crucial as we continue to build this platform together. Head over to developer.android.com/xr to learn more and share your feedback.