27 7月 2020
Posted by Scott Swarthout, Product Manager We spoke with the Android developer community and learned that animations are important for ...
26 3月 2015
Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and s...
01 11月 2011
[This post is by Romain Guy and Chet Haase, Android engineers who have been known to collaborate on the subject of graphics, UIs, and anima...
30 5月 2011
[This post is by Chet Haase, an Android engineer who specializes in graphics and animation, and who occasionally posts videos and articles ...